Jun 12, 2007, 07:28 PM // 19:28
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#41
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by pork soldier
If you're going to start handing out mini-bans for spamming local chat you need to offer a better way to trade. The current system is stupid. MMO's from 5 years ago have better implementations (Lineage2 private store anyone?). Even district hopping to check all the seated people would be better than the system that's in place now.
I don't care what form it takes, as long as it's not as broken as the current one, at least it would be something instead of nothing.
One last thing: do you really think we like spamming local chat? Do you think we do it to be obnoxious? That seems to be the consensus on the forums. We spam because it's the only effective method. Offer a better one and spamming will slow down greatly.
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No, you spam local because you're an inconsiderate *****. People who actually want to trade open up the trade channel and will look for things there. I've never had any trouble trading using the trade channel only. Spamming local just irritate everyone. Also, do you really think that if you spam "WTS SNOO-SNOO" 5x in a row that makes it any more likely for people to buy your things than if you just put it up once?
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Jun 12, 2007, 07:29 PM // 19:29
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#42
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Founder of Nerfs Are [Whak]
Profession: N/Me
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Ok i read thru the dev reportGaile did on wiki and i seen something i think totally blows. and i quote "We intend for Paragons to have a supplemental defensive role, not a dominant one, and to encourage active play.......
We improved some underpowered skills to increase their likelihood of being equipped but have generally kept changes small so as to not upset the current play style of the Monk
we like the current balance of the Elementalist and are happy to see them in all styles of play and game types
in each case they r basically telling us how they want us to play our toons and don't care if u want a Pwning Paragon or not they want it as support toon.
way they r going they need to install a section in guild wars store where u can go and sell ur game back to them cause they obviously don't want you playing it.
it is like i was telling my wife they don't make money on you playing only on new game purchases. so once u spent ur money they done making you happy and could careless wether u keep playing or not. the way these nerfs r going by the time GW EN comes out they will have npc that u have to use to hold ur hand so you play the game correctly.
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Jun 12, 2007, 07:29 PM // 19:29
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#43
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Why is Anet giving Elementalists energy return with glowing gaze and mind blast ? They already have GLE which gives them energy reduction on spells.
Ah and its not the fact that Searing Flames is too powerful its the fact that it is way too spammable. Other than that it is a pretty good update i think.
Ok can we now move on to GW:EN and future details on GW2 ?
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Jun 12, 2007, 07:32 PM // 19:32
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#44
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Wow recall got raped.
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Jun 12, 2007, 07:33 PM // 19:33
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#45
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Lion's Arch Merchant
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Some interesting stuff in here, appreciate the fact that we are getting skill balance explanations. I like the spawning power buff for Rits, and I like the fact that they are trying to promote smiting monks.
However.
My mesmer is my first, main, title-hunter character. So I am really really hoping this isn't the big mesmer buff we were all waiting for. Sure I like the changes to clumsiness, ether feast, conjure phantasm. The fast casting signets seems only logical since with each chapter we've had more signets added to the mesmer line. Interupting chants is a purely pvp exercise, so I really don't care about that. But I still don't see my mesmer being taken in any high end team. Let's hope mesmers get an uber-overpowered sunspear skill to make them desirable then...
My biggest problem is with the continuing SR debacle. Now, I'm 100% sure the timer was referred to as an 'inelegant' solution by an ANet employee, so I don't see what has changed. I'm not complaining I don't have energy as a necro, but I HATE the way this has been implemented. It's terrible, and for a game supposedly based on skill, it makes play style haphazard. Until some sort of bar is put ingame that shows exactly when you can gain energy (which I am in no way advocating), SR remains broken. We can physically see how fast our skills are recharging, so if they REALLY want to stick with this silly timer, add a bar that displays it.
Looking forward to the full update though, I like that ANet are always trying to improve the game.
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Jun 12, 2007, 07:36 PM // 19:36
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#46
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I officially hate this update because it did nothing to buff hydromancy damage. I don't want to snare only.
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Jun 12, 2007, 07:38 PM // 19:38
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#47
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Academy Page
Join Date: Oct 2005
Location: Italy
Guild: Organization of XIII
Profession: Mo/
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Quote:
We added a cap of +25 to the armor buff when stacking skills.
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just...wtfomfg why?!
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Jun 12, 2007, 07:42 PM // 19:42
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#48
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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First of all I would like to thank Anet for taking the time to look at the mesmer profession, and I know from a recent Gaile Char they are looking at constructive feedback for the changes. So I'll do my best
Arcane Conundrum: now affects adjacent foes.
At first glance this looks to be a great buff. However. Adjacent range is too close for a lot of PvE mobs, especially in hard mode. Also Slowing down the cast rate does not, in reality achieve much. The affected mob still has to be interupted. In my view an AC mesmer will not deplace a BHA ranger for mob shut down
Clumsiness: reduced recharge time to 4 seconds.
This is a nice change It makes it spammable damage and interupt all in one. I'm not sure about the 10 energy cost tho, as cast 4 times against a mob will all but drain the energy bar of a normal mesmer, thus limiting it's usefulness
Conjure Nightmare: increased duration to 2..17 seconds.
Conjure Phantasm: increased duration to 2..17 seconds.
Degen is great, however it's maxed at 10, so with an SF ele in the team it's effects are limited. Also degen is single target, which reinforces the good against a single high AL boss sterotype. It does little to enable a mesmer to deplace an SF ele, or SS necro
Ether Feast: reduced casting time to 1 second.
It's nice to have a reduced cast time, but one should be able to get more energy back also
Fast Casting: each rank now decreases Signet activation time by 3%.
This would be a great buff if signet builds were a viable build in PvE. Some signet and signet builds have a niche use for sure. But in all honesty if I was the average pug and saw a mesmer flash a signet bar, I would take another ele instead.
Signet builds in PvE are great intellectual fun, but compared to the AoE Steamroller that is high end PvE they're like a water pistol trying to extinguish a volcano.
Love the idea, but more needs to happen to make it of any use.
Imagined Burden: increased duration to 10..30 seconds.
Again nice idea, but 15 energy and again on a single target. Useful in Moddock i guess.
Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than the target foe, this skill has no effect."
Mantra of Persistence: decreased duration bonus to 20..50%.
Power Block: now affects Chants as well as Spells.
Power Drain: now affects Chants as well as Spells.
Power Flux: now affects Chants as well as Spells.
Power Leak: now affects Chants as well as Spells.
Power Leech: now affects Chants as well as Spells.
Power Return: now affects Chants as well as Spells.
Not many chants in PvE. A nice buff not going to moan about this one
Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
Nice
Shared Burden: increased duration to 5..25 seconds.
I like the increase in duration, but ele's get to Aoe snare people and not use an elite slot
In summary
While I totally and utterly appreciate the hard work that went into these changes, in my opinion they will do nothing to help the mesmer find teams, especially in places such as DoA.
I do feel as more should have been done to address this, and yes I understand the need for PvP balance but I do feel this is very much missed opportinity.
Last edited by Shanaeri Rynale; Jun 12, 2007 at 08:47 PM // 20:47..
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Jun 12, 2007, 07:44 PM // 19:44
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#49
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Krytan Explorer
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Quote:
Originally Posted by Dr Strangelove
No, you spam local because you're an inconsiderate *****. People who actually want to trade open up the trade channel and will look for things there. I've never had any trouble trading using the trade channel only. Spamming local just irritate everyone. Also, do you really think that if you spam "WTS SNOO-SNOO" 5x in a row that makes it any more likely for people to buy your things than if you just put it up once?
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Why don't you read what I wrote again, this time think about what you're reading.
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Jun 12, 2007, 07:45 PM // 19:45
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#50
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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<3 Cripshot Buff.
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Jun 12, 2007, 07:47 PM // 19:47
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#51
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Lion's Arch Merchant
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4 sec clumsiness sounds painful already.
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Jun 12, 2007, 07:48 PM // 19:48
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#52
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by the_jos
Does the Power Block change also affect the Chants that are on the Para (in the same attribute) or does it just interrupt?
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As far as I know, Power Block has always disabled any skill of the affected attribute, regardless of type.
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Jun 12, 2007, 07:48 PM // 19:48
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#53
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Quote:
We added a cap of +25 to the armor buff when stacking skills. A single skill can still bring the bonus over +25, but multiple skills with smaller bonuses will not do so. Armor bonuses from shields, weapons, insignias and inscriptions are not affected and still stack.
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What??
25 armor max for stacking skills and recall gets less range, is this some kind of deep steel wall tank nerf o.O
So warriors now will need to pay for the stoneflesh terratanks wich were a tad overprotective? it were still mainly enchantments on such eles and thus easily counterd.
it looks to me that the anet designer team is trying to cut apples with spoons here..
I have no doubt we'll come around the armor cap nerf (Deadly paradox/ Feigned neutriallity) but this is just bollocks.
How do you think HM will be now?, insane dmg monsters and we can't even use + armor skills effectively any more?
On a whole different tone: Mesmer and rit changes are good, necro nerf is decent since it now allows for energy from nukes or spikes. and who can't agree stoneflesh and Soul reaping were overwpowerd?
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Jun 12, 2007, 07:51 PM // 19:51
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#54
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Krytan Explorer
Join Date: Jun 2006
Guild: Kinetic Fusion [kF]
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id like to point out that Barrage now dosnt remove GLYPH'S, didnt it remove preperations? i think this is a typo
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Jun 12, 2007, 07:52 PM // 19:52
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#55
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Still thumpers, still shadow prison, still spirit spam, still button bashing.
Skill eh? It's really starting to piss me off how stale the game is with the very same builds everywhere and none of the proposed updates address this.
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Jun 12, 2007, 07:58 PM // 19:58
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#56
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Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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Quote:
Originally Posted by lyra_song
Wow recall got raped.
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You meant to say "finally got fixed" right.
This was the most obviously broken skill in GWs
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Jun 12, 2007, 07:58 PM // 19:58
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#57
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by Orphan Anthem
id like to point out that Barrage now dosnt remove GLYPH'S, didnt it remove preperations? i think this is a typo
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There was a glitch with it which made it it remove glyphs for some reason O_o. Can u imagine if it didnt remove preps Barrage+splinter+ignite=GG any pve mob
Whats this "stell wall thing??"
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Jun 12, 2007, 07:58 PM // 19:58
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#58
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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You guys forgot to buff Withdraw Hexes.
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Jun 12, 2007, 07:59 PM // 19:59
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#59
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by EinherjarMx
never thought a 6 page thread about e/d's on RA would cause a skill nerf.
armor cap is good though
and anet needs to be VERY careful about the trade channel spam tracking, just think of 6-10 ppl (friends or guildies) complaining about someone who doesn't even trade at all, and get him/her banned just because
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They can always check the chat logs, Visual evidence can be presented as well, which in my opinion still need be checked by logs.
I applaud for this notice ANet sends off. People should now be able to converse in all, and trade in trade channel. I hope they also act strongly against repeated lines (imo spamming) in trade channel itself, as it is asocial towards other traders as well.
Last edited by Patrick Smit; Jun 12, 2007 at 08:31 PM // 20:31..
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Jun 12, 2007, 08:00 PM // 20:00
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#60
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
You meant to say "finally got fixed" right.
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It got fixed? How?
(I'm being metaphorical)
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